Viewing 11 posts - 46 through 56 (of 56 total)
Steve Jones - SSC Editor (7/17/2015)
jckfla (7/17/2015)
Just seems to me that rapid development/continuous delivery of software in the current era is more about revenue streams widening rather than usefulness of...
July 20, 2015 at 7:36 am
mike.gallamore (7/17/2015)
July 17, 2015 at 2:38 pm
Naveen PK (7/17/2015)
July 17, 2015 at 12:07 pm
Eric M Russell (7/16/2015)
jckfla (7/16/2015)
xsevensinzx (7/16/2015)
jckfla (7/16/2015)
July 17, 2015 at 7:07 am
I've worked in everything business to totally casual. In most, I had the typical Mon-Thu business casual, the Friday was "casual" in that you wore jeans with the rest...
July 17, 2015 at 6:25 am
xsevensinzx (7/16/2015)
jckfla (7/16/2015)
July 16, 2015 at 10:00 am
It took us an average of 3 to 5 years to develop a high-end video game that had online capabilities with large-scale multiplayer (100+ players simultaneously) capabilities in a persistent...
July 16, 2015 at 8:06 am
Lynn Pettis (7/7/2015)
Jeff Moden (7/6/2015)
jckfla (7/6/2015)
Steve Jones - SSC Editor (7/2/2015)
Lynn Pettis (7/2/2015)
Work to live, not live to work.yes
+1 and Amen
By the same token, work does allow you to live....
July 15, 2015 at 8:19 am
Stephanie Giovannini (7/6/2015)
I have a...
July 6, 2015 at 11:19 am
Steve Jones - SSC Editor (7/2/2015)
Lynn Pettis (7/2/2015)
Work to live, not live to work.yes
+1 and Amen
July 6, 2015 at 9:19 am
xsevensinzx (7/5/2015)
TomThomson (7/4/2015)
July 6, 2015 at 9:05 am
Viewing 11 posts - 46 through 56 (of 56 total)