Viewing 9 posts - 1 through 9 (of 9 total)
I tried turning this on, and now I no longer get the transaction deadlock errors, but I simply get timeouts instead. Which again makes me think that there's a...
February 4, 2011 at 6:10 am
As I understand snapshot isolation, the tradeoff is that it creates a lot of overhead in tempdb as well as extra storage space in each row. So, mind if...
January 31, 2011 at 4:55 pm
Thank you for your advice. I didn't really mean to ask you guys to debug my code though (I can rewrite it in this instance, and I'm trying to...
January 31, 2011 at 7:10 am
I'm currently monitoring this and I'll post when I have more data (probably when we have a little bit more load, although I'll try to add some load and see...
February 15, 2010 at 4:26 pm
These are all in our main database.
So this is not really a disk issue, but rather likely to be an issue of table design and blocking?
This does occur...
February 15, 2010 at 4:15 pm
The output appears to consistently be "Is Not PFS, GAM, or SGAM page".
February 15, 2010 at 3:48 pm
Thanks to everybody for the suggestions.
As an online game, we're probably closer to OLAP than OLTP. I can't post a query plan of one particularly bad query...
February 15, 2010 at 12:30 pm
I can't answer your question directly, because I have no experience with offline rebuilds. What I might suggest though is that the downtime is a problem, you might want...
February 6, 2010 at 6:27 pm
Thank you for the suggestion.
I think this might be the explanation. In the console (short) version, only the 376 rows of match (the big table involved here)...
June 2, 2009 at 9:27 am
Viewing 9 posts - 1 through 9 (of 9 total)