data mining

  • Lynn Pettis (4/16/2012)


    Soccer (football in the rest of the world) is such a dynamic game I really don't see how data mining could be used here.

    i think if we gave the mining model some kind of position that can be goal ,we can find the pattern .the pattern that i am talking about that is a function that the input of that is position of players and the output is the sequence of position for the ball .it doesn't mean every position should have a way to the goal .but it can be danger !!

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    baaaaaaaaaaaaaleh!!! (Ehs_Akb)

  • SQLKnowItAll (4/16/2012)


    In something like tic-tac-toe, chess, or checkers moves occur asynchronously; i.e. team a, then team b, then team a, etc... This is not the case in football (soccer for me). Also, more than 1 player can ultimately occupy the same space as another in football. So, you have all people moving at all times, the ball moving at all times, and more than one person can occupy the same space at one time. This is a horrible model to demonstrate data mining...

    Then throw in the Laws of the Game and it gets even more interesting. Offside infraction for instance, all it takes for a player to be considered in an offside position is for any part of their body that can legally play the ball be in an offside position. Please how are you going to model that player has half of their foot in an offside position when their teammate plays or touches the ball, and if they become involved in play? Even that (involved in play) has several definitions/interpretations.

  • Lynn Pettis (4/16/2012)


    SQLKnowItAll (4/16/2012)


    In something like tic-tac-toe, chess, or checkers moves occur asynchronously; i.e. team a, then team b, then team a, etc... This is not the case in football (soccer for me). Also, more than 1 player can ultimately occupy the same space as another in football. So, you have all people moving at all times, the ball moving at all times, and more than one person can occupy the same space at one time. This is a horrible model to demonstrate data mining...

    Then throw in the Laws of the Game and it gets even more interesting. Offside infraction for instance, all it takes for a player to be considered in an offside position is for any part of their body that can legally play the ball be in an offside position. Please how are you going to model that player has half of their foot in an offside position when their teammate plays or touches the ball, and if they become involved in play? Even that (involved in play) has several definitions/interpretations.

    +1 What if they start mouthing off to the Referee? RED CARD!!!

    Jared
    CE - Microsoft

  • SQLKnowItAll (4/16/2012)


    Lynn Pettis (4/16/2012)


    SQLKnowItAll (4/16/2012)


    In something like tic-tac-toe, chess, or checkers moves occur asynchronously; i.e. team a, then team b, then team a, etc... This is not the case in football (soccer for me). Also, more than 1 player can ultimately occupy the same space as another in football. So, you have all people moving at all times, the ball moving at all times, and more than one person can occupy the same space at one time. This is a horrible model to demonstrate data mining...

    Then throw in the Laws of the Game and it gets even more interesting. Offside infraction for instance, all it takes for a player to be considered in an offside position is for any part of their body that can legally play the ball be in an offside position. Please how are you going to model that player has half of their foot in an offside position when their teammate plays or touches the ball, and if they become involved in play? Even that (involved in play) has several definitions/interpretations.

    +1 What if they start mouthing off to the Referee? RED CARD!!!

    in this simulation we don't have this.RED CARD!!!

    ---------------------------------------------------
    baaaaaaaaaaaaaleh!!! (Ehs_Akb)

  • Lynn Pettis (4/16/2012)


    SQLKnowItAll (4/16/2012)


    In something like tic-tac-toe, chess, or checkers moves occur asynchronously; i.e. team a, then team b, then team a, etc... This is not the case in football (soccer for me). Also, more than 1 player can ultimately occupy the same space as another in football. So, you have all people moving at all times, the ball moving at all times, and more than one person can occupy the same space at one time. This is a horrible model to demonstrate data mining...

    Then throw in the Laws of the Game and it gets even more interesting. Offside infraction for instance, all it takes for a player to be considered in an offside position is for any part of their body that can legally play the ball be in an offside position. Please how are you going to model that player has half of their foot in an offside position when their teammate plays or touches the ball, and if they become involved in play? Even that (involved in play) has several definitions/interpretations.

    this is my game simulation environment :

    we aren't going to simulate this game with details ,we just want to simulate the movement and find a appropriate path for the ball from its position to goal

    ---------------------------------------------------
    baaaaaaaaaaaaaleh!!! (Ehs_Akb)

  • Larry Page(Ehsan.Akbar) (4/16/2012)


    SQLKnowItAll (4/16/2012)


    Lynn Pettis (4/16/2012)


    SQLKnowItAll (4/16/2012)


    In something like tic-tac-toe, chess, or checkers moves occur asynchronously; i.e. team a, then team b, then team a, etc... This is not the case in football (soccer for me). Also, more than 1 player can ultimately occupy the same space as another in football. So, you have all people moving at all times, the ball moving at all times, and more than one person can occupy the same space at one time. This is a horrible model to demonstrate data mining...

    Then throw in the Laws of the Game and it gets even more interesting. Offside infraction for instance, all it takes for a player to be considered in an offside position is for any part of their body that can legally play the ball be in an offside position. Please how are you going to model that player has half of their foot in an offside position when their teammate plays or touches the ball, and if they become involved in play? Even that (involved in play) has several definitions/interpretations.

    +1 What if they start mouthing off to the Referee? RED CARD!!!

    in this simulation we don't have this.RED CARD!!!

    First, unless they get vulgar, it would be a yellow card the first time.

    But you are trying to model a soccer game. It is dynamic. Every touch on the ball changes things. With multiple palyers moving in multiple and usually not predictable directions. I have called offsides on players simply because they weren't paying attention to the position of the second to last defender who happened to drift up the field not even knowing they left an attacker in what is now an offside position.

    Some defenders drop back quickly as an atack is pressed, others will hold the line to allow the field to compress.

  • Lynn Pettis (4/16/2012)


    Larry Page(Ehsan.Akbar) (4/16/2012)


    SQLKnowItAll (4/16/2012)


    Lynn Pettis (4/16/2012)


    SQLKnowItAll (4/16/2012)


    In something like tic-tac-toe, chess, or checkers moves occur asynchronously; i.e. team a, then team b, then team a, etc... This is not the case in football (soccer for me). Also, more than 1 player can ultimately occupy the same space as another in football. So, you have all people moving at all times, the ball moving at all times, and more than one person can occupy the same space at one time. This is a horrible model to demonstrate data mining...

    Then throw in the Laws of the Game and it gets even more interesting. Offside infraction for instance, all it takes for a player to be considered in an offside position is for any part of their body that can legally play the ball be in an offside position. Please how are you going to model that player has half of their foot in an offside position when their teammate plays or touches the ball, and if they become involved in play? Even that (involved in play) has several definitions/interpretations.

    +1 What if they start mouthing off to the Referee? RED CARD!!!

    in this simulation we don't have this.RED CARD!!!

    First, unless they get vulgar, it would be a yellow card the first time.

    But you are trying to model a soccer game. It is dynamic. Every touch on the ball changes things. With multiple palyers moving in multiple and usually not predictable directions. I have called offsides on players simply because they weren't paying attention to the position of the second to last defender who happened to drift up the field not even knowing they left an attacker in what is now an offside position.

    Some defenders drop back quickly as an atack is pressed, others will hold the line to allow the field to compress.

    you are right .it is gonna be very complex .

    but for every function we should have a pattern .for example we should generate data to get a pattern for goal ,we should find a pattern for attacking and etc...

    so my question is ?

    if you believe this isn't the answer .what should i do ?

    ---------------------------------------------------
    baaaaaaaaaaaaaleh!!! (Ehs_Akb)

  • ok, so in your opinion Data Mining is not useful method in this case, ok

    So what do you suggest? what should we do to win the match?

    "simplicity is the ultimate sophistication."

  • Depends, what is the purpose of this exercise? Is this for a class project?

  • Lynn Pettis (4/16/2012)


    Depends, what is the purpose of this exercise? Is this for a class project?

    no it is a competition in our university.

    ---------------------------------------------------
    baaaaaaaaaaaaaleh!!! (Ehs_Akb)

  • So what do you suggest? what should we do to win the match?

    Study the play of Barcelona.

    Not really anything to do with SQL Server.

    The absence of evidence is not evidence of absence
    - Martin Rees
    The absence of consumable DDL, sample data and desired results is, however, evidence of the absence of my response
    - Phil Parkin

  • Phil Parkin (4/16/2012)


    So what do you suggest? what should we do to win the match?

    Study the play of Barcelona.

    Not really anything to do with SQL Server.

    Not sure why, but my kids like Manchester United.

  • Lynn Pettis (4/16/2012)


    Phil Parkin (4/16/2012)


    So what do you suggest? what should we do to win the match?

    Study the play of Barcelona.

    Not really anything to do with SQL Server.

    Not sure why, but my kids like Manchester United.

    why Manchester United!!!

    Barcelona is better!!!!sorry !!!

    ---------------------------------------------------
    baaaaaaaaaaaaaleh!!! (Ehs_Akb)

  • Larry Page(Ehsan.Akbar) (4/16/2012)


    Lynn Pettis (4/16/2012)


    Phil Parkin (4/16/2012)


    So what do you suggest? what should we do to win the match?

    Study the play of Barcelona.

    Not really anything to do with SQL Server.

    Not sure why, but my kids like Manchester United.

    why Manchester United!!!

    Barcelona is better!!!!sorry !!!

    To repeat, I don't know why. Actually, maybe I do. It could be the players that came over and ran the English Soccer camp they attended came from Manchester United. You know, that little bit of personal interaction.

  • 😀 funny but

    i don't agree with you

    .

    1- there is not any Dataming in getting the ball , but when we got the ball the Strategy will be coach the teams and it will say that which player should be where and it should say the movement and acts of the owner of ball and other players.

    2- Strategy will generate with a Data mining Function

    3- how should data mining generate the Strategy? answer:function was learned before

    that which states will gain goal (or possibility of goal is high)

    (thinks these successful state is in A)

    function should output the state of A that is nearest one to the current state in the game (of course some of the states will not gain goal ,for example :the function should not choose the 154th state because it will not gain goal, instead function will get the present information of game (current positions and ... of game) and will generate the movements of our players

    i am saying that again: the function was learned that which state will better to gaining goal . (sorry for my poor English)

    "simplicity is the ultimate sophistication."

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